I am very much a project person, and in HUMlab, one of my key functions is to initiate new projects. The projects listed here are ones that I am directly involved in as project leader or researcher. For a more complete account of projects that are carried out in the HUMlab, please check out the HUMlab blog.
YouTube as a Performative Arena
YouTube as a performative arena (YAPA), is a three-year, three-part research project funded by the Swedish Knowledge Foundation. YAPA cuts across the disciplines linguistics, sociology, IT pedagogy, and comparative literature in order to examine emergent uses of video among youth in Sweden and their potential importance as a tool of learning and communicating in increasingly hybridized digital-physical arenas.
Digital Humanities as Paradigm, Practice and Projection (DH3P)
The project critically analyzes and contextualizes the emerging field of digital humanities. The focus of the project will be three levels of interaction associated with the emerging field: cyberinfrastructure for the digital humanities (both ideationally and technologically), modes of collaboration and transdisciplinary practice (within and across institutions and with the outside world), and the way this new field and associated visions is articulated by digital humanities organizations, funding agencies, institutions and researchers. Funded mainly through a Umeå University young researcher award.
Query and context based visualization of time-spatial cultural dynamics
QVIZ, funded within the EU Sixth Framework program (IST), was started in order to bring users a single entry point to the archives of Europe. A common starting point that allows browsing of the archival resources through time and space using a dynamic map or contextual categories. The map interface locates the resources without the need of knowledge concerning the language that the resource keeps or which institution that holds the records. In addition to this, QVIZ also provides an environment for collaborative knowledge building with social bookmarking for interested users. The project was carried out with several national archives.
Linguistic consequences of virtualization: Digital English
Funded by Vetenskapsrådet until June 2004. Swedish title: Engelska språket i förvandling: Språklig påverkan vid olika typer av virtualisering. This project explored the relation between language, linguistic expression, and the ongoing virtualization of communication.
National network for information technology in academic language learning
I was the project leader of an initiative mainly financed by the Swedish Net University. I carried this work out together with Ulrike Klingemann at Stockholm University (co-project leader), and Therese Öberg at HUMlab.
Computer games as meeting places and fiction: Beyond simulated reality and traditional story-telling
This is a new project which started proper on January 1, 2003. It is an interdisciplinary project which involves the Department of Culture and Media, the Department of Literature and Scandinavian Languages, and HUMlab. Alf Arvidsson, professor of ethnology, is the project leader. The project is financed by Vetenskapsrådet. The focus of my research in this project is on iconicity and symbolism in computer games.
Virtual Weddings and a real wedding of linguistics, cultural studies and literature
This project was funded 1999-2002 by the Council for the renewal of higher education, and I functioned as the project leader. My project partner is Pat Shrimpton at the Department of Modern Languages. In brief, the project was about bridging disciplinary gaps, exploring alternative academic representations, and allowing students to be creative and artistic. Instead of writing a traditional final paper (C-uppsats), students created a graphical virtual environment which they linked to set of rich hypertexts. Themes included “creating realities”, “weddings”, “the city” and “monstrosity”.